Category Archives: Traer AS3 port

This series of posts are all subsequent to my port to AS3 of the Traer.physics particle engine, originally coded in Java for Processing by Jeffrey Traer Bernstein. This very simple, yet robust, engine allows to get up and running a particle simulation in no time. Very open in its architecture, it leaves a lot for its users to do. “All this is supposed to do is let you make particles, apply forces and calculate the positions of particles over time in real-time. Anything else you need to handle yourself”, Jeffrey explains about its library. And in my opinion, this is precisely why it is such an interesting package.

Traer AS3, the mandatory cloth simulation

TraerAS3 cloth simulation

A cloth simulation built with Traer.physics port to ActionScript3, using GraphicsTrianglePath. Source code available at Github.

Also posted in ActionScript 3 | 11 Comments

Traer.physics port to AS3

Port of Traer.physics to AS3

Port to AS3 of the venerable Traer.physics Java library. Source code available at Github.

Also posted in ActionScript 3 | 2 Comments