A cloth simulation built with Traer.physics port to ActionScript3, using GraphicsTrianglePath. Source code available at Github.
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- Traer AS3 port (3)
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A cloth simulation built with Traer.physics port to ActionScript3, using GraphicsTrianglePath. Source code available at Github.
3D grass experiment... Stitching sprite instances together seamlessly. Easy technique, although using GraphicsTrianglePath would give better results. Source code available at Github.
Finally. It's set up, and running. Something I should have done years ago, even when insanely busy with client works, and kids, and moving from France to the US to Canada, and a thousand other reasons. This blog, a place to share some code, and keep track of my own special interests.
A Wonderwall-like effect, with Traer AS3
Using the ActionScript3 port of the Traer physics engine, get something close to THA's Wonderwall effect. Source code available at Github.