Oh hi. So this page is the Good’ Old Home Page. You were probably looking for http://blog.sqrtof5.com/. Anyhow. Here’s a quick glimpse of what’s in here:
Using the ActionScript3 port of the Traer physics engine, get something close to THA’s Wonderwall effect. Source code available at Github.
Cloth simulation with Traer for AS3… The quick, mandatory, cloth simulation, an example of things that can be done be Traer for AS3. Source code available at Github.
Traer for AS3… A port of the venerable Traer.physics library for Processing. Source code available at Github.
3D grass experiment… Stitching sprite instances together seamlessly. Easy technique. Source code available at Github.
Home
Oh hi. So this page is the Good’ Old Home Page. You were probably looking for http://blog.sqrtof5.com/. Anyhow. Here’s a quick glimpse of what’s in here:
A quick selection
A simple gesture recognition engine in AS3. Source code available at Github.
Using the ActionScript3 port of the Traer physics engine, get something close to THA’s Wonderwall effect. Source code available at Github.
Cloth simulation with Traer for AS3… The quick, mandatory, cloth simulation, an example of things that can be done be Traer for AS3. Source code available at Github.
Traer for AS3… A port of the venerable Traer.physics library for Processing. Source code available at Github.
3D grass experiment… Stitching sprite instances together seamlessly. Easy technique. Source code available at Github.